Friday, February 25, 2005

Interactive film

Videogames seem to be moving closer to films and vice versa. The capabilities of next-generation consoles are being heralded as bringing photo-realistic graphics and when combined with images of actors, a compelling fusion is possible. Some games already rely heavily on cut-scenes (video clips) that advance the narrative. As the games look more like 'real' films, perhaps interactive films will become viable, although not at the cinema; you might be willing to watch a friend take a leading role in the game you're watching, but one controller for hundreds at a cinema is clearly a bit silly...

Films such as those in the Matrix series, Spiderman and the Lord of the Rings have all used technology that means the main actors at points in the films become virtual: the image of the actors is animated but looks photo-realistic. This has implications for you when considering film: when does a film become an animation? Might actors sell their visual image and voice and do no 'real' acting? For videogames it is also theoretically possible that the digital assets from films, including the actors, could be used to create very authentic looking games. (Even if they look amazing, they might not be much good to play, though...)

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